ZDNet UK


Skip to Main Content

  1. Home
  2. News
  3. Blogs
  4. Reviews
  5. Jobs
  6. Resources
  7. Community
  8. My ZDNet

 

ZDNet UK RSS Feeds


Desktop platforms Toolkit in association with http://ad.doubleclick.net/clk;205413468;14699245;m?http://adfarm.mediaplex.com/ad/ck/2397-58840-22058-14

Xbox, Gamecube fight for second place

David Becker CNET News.com

Published: 30 Oct 2002 10:46 GMT

  • Email
  • Trackback
  • Clip Link
  • Print friendly
  • Post Comment

Sony will continue to dominate the video game business over the next few years, with Microsoft and Nintendo battling for second place, according to a report released on Tuesday by research company In-Stat/MDR.

The report says 31.8 million game consoles were sold worldwide in 2001, generating $7.1bn, with substantial increases expected over the next few years.

Analyst Brian O'Rourke, the author of the report, said he couldn't share specific market share numbers, but the race is clearly for second place. Sony had shipped 40 million units of its PlayStation2 as of last month, while Microsoft's Xbox and Nintendo's GameCube were each edging past about a tenth of that.

"It's going to be very, very close for No. 2 between Nintendo and Microsoft," O'Rourke said. "It depends a lot on the region. Microsoft should have a clear advantage over Nintendo in North America, but the Xbox hasn't sold as well in Europe, and it's had a really difficult time in Japan. Nintendo has done OK in all three markets."

The upcoming Christmas holiday season will be a critical test for Nintendo, O'Rourke said, because the Japanese game giant now has GameCube titles featuring franchise characters such as Mario and Zelda. "They sell machines based on the software much more than any other company," he said.

Advantages for Microsoft include the Xbox's appeal among consumers in their 20s and 30s, a group that's becoming increasingly important to the game industry. Nintendo's GameCube is more popular with younger gamers.

"The gaming demographic has really been skewing older and older each year," O'Rourke said. "It used to be that kids stopped playing video games at a certain age -- now they're sticking with it into their late 20s and 30s."

The report also suggests support for the nascent market for online gaming via consoles, with half the consumers surveyed by InStat saying they'd be willing to pay $5 a month for such services, and a third saying they'd stump up $10 a month. Sony added online capabilities to the PlayStation2 last month, while Microsoft's Xbox Live service is scheduled to debut in a few weeks.

O'Rourke cautioned, however, that interest in online gaming is not the same as willingness to do what it takes to extend an Internet connection to the living room.

"I think home networking and online console gaming are pretty closely tied," he said. "Unless customers want to run wiring through the house, that's going to play a big role in the success of online console gaming."


For the latest on everything from DVD standards and MP3s to your rights online, see the Personal Technology News Section.

Have your say instantly, and see what others have said. Go to the ZDNet news forum.

Let the editors know what you think in the Mailroom.

  • Email
  • Trackback
  • Clip Link
  • Print friendlyPrint with Konica

Did you find this article useful?
31 out of 58 people found this useful


Full Talkback thread

0 comments

Company/Topic Alerts

Create a new alert from the list below:








Microsoft Futures

Windows 7: Mixed reviews from PDC attendees

As developers received their copies of Windows 7 on Tuesday, they offered varied reactions to the Microsoft operating system update More

Microsoft floats clouds on Windows Azure

At the Professional Developers Conference, Microsoft announced the Azure Services Platform, the company's cloud-computing platform More

Ozzie: Success of Azure comes down to trust

In an interview, Ray Ozzie says businesses will be taking a risk by placing core operations in Microsoft's datacentre, but that the software giant has more to lose if things go bad More

Desktop Management Benchmarking

Test Your Desktop Management Systems

How good are your company's desktop management solutions? How do they compare with those of your peers?

Take two minutes to complete our new Desktop Management and Energy Consumption benchmark, and find out what issues your business needs to focus on.