Building Microsoft's gaming empire
Published: 23 Oct 2006 12:40 BST
in games that his buddies have because it just pisses him off that they've got them first. He also would rather starve to death than not have a high-definition TV. He'll go without food rather than have a standard-definition 27-inch TV.
It's looking like the Wii won't be direct competition for the Xbox or PlayStation 3. Do you agree?
In a lot of instances, it will be a number-two box because it's priced accordingly. The fear I would have is that people will buy the box and only play a few games. I think you'll pull it out at parties. It's fun for a few minutes, but I'm not sure [how long that will last].
When Sony announced the PS3 will cost $600, were you guys pumping your fists?
It will still sell out at launch. I've never known a console that didn't blow the doors down in the early going, and PS3 and the Wii will be no exception. But this is not about the first six months. These are six- to eight-year cycles now. So the question is how you attract that next 20 million consumers when you need $199 as a price point, for example, to do that. But maybe your cost of goods programming has not reduced in line to where you need. We've lived through that.
So as a result, you may have to take an enormous financial hit to catch up to your competitors' pricing. Sony is very fond of saying, "We never come in to the market first, but we always win", or "The next generation will start when we say it starts". But they have none of the same advantages in this generation, like superior graphics, being the only console to play DVDs, or exclusive software. Now, these are two boxes on a par. And many would say the advantage goes to Microsoft because we're in the second generation of game development [while PS3 developers are still on the first generation].
What percentage of your market has high-definition sets?
Ninety percent of our first million customers in the US either had one or said they were going to buy one within six months. The deeper you get in, the more that drops off, because price becomes a factor. And so I think we're doing a good job in tipping over that 25-year-old male into buying these things. They're actually more likely to buy them for video games because there's not much high-definition content available on TV.
What have you learned about launching consoles?
There's never enough supply. What we set out to do was the first global launch. And it's Murphy's Law. A product that has 1,700 parts in it it's no good if 1,699 parts show up. You can't manufacture it. But I will go to my grave proud of the fact that we managed to break the paradigm that it needs 12 months to launch a console. We did it in 17 days, from when we started here and then moved to Japan.
Can you talk about how Xbox fits into the larger Microsoft vision?
Moore: We have a real view of, in two simple words, connected entertainment. A lot of people have an offline entertainment experience, and we all do. But more and more if you think about it of our entertainment experiences are connected to a server where the content is. We're consuming it on high-definition televisions. We're editing, storing and manipulating it on our bigger PCs, particularly Media Center Edition PCs. Hard drives on those things now are 250GB, and we're seeing the ability for this simple portal to the home for entertainment being that PC.
It's where I keep my photos, where I keep 10,000 songs and my high-definition movies. I'll stream stuff, but I want to consume it at home, not on my crummy 15-inch laptop. The Xbox 360, which has Media Center extender software, allows you to be able to consume entertainment in the places where you should consume it. Now, Zune [Microsoft's forthcoming music player] becomes, over the next couple of years, the portable extension of that, because all of this needs to connect.
Tell me more about Vista and how it relates to video games?
We look at Vista as a huge opportunity to reinvigorate PC gaming. Vista is a games platform. It is the best games OS we've ever developed. It is truly plug and play, and that's why we lost a lot of gamers to the console, because PC games wouldn't load properly. We've done a tremendous amount of back-end work with Vista to make sure games load. Vista is built on DirectX 10, and the games will run on DirectX 10.
What can you say about "Halo 3?"
It's coming out in 2007. The game is going to be even a quantum leap from "Halo 2". We've allowed Bungie to really get this game to the next level, as "Halo 2" was from "Halo", "Halo 3" must be from "Halo 2". The multiplayer aspects of it must continue to redefine the way we play games.
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