ZDNet UK


Skip to Main Content

ZDNet.co.uk - Winner of Best Business Website 2007
  1. Home
  2. News
  3. Blogs
  4. Reviews
  5. Prices
  6. Resources
  7. Community
  8. My ZDNet

 

ZDNet UK RSS Feeds


IT Jobs

Application development Toolkit

GDC: Game makers grapple with online push

David Becker CNet

Published: 25 Mar 2002 12:07 GMT

  • Email
  • Trackback
  • Clip Link
  • Print friendly
  • Post Comment

As Sony and Microsoft rush to plug their video game consoles into the Internet, the people who write and publish games are still wondering how to make online gaming work.

That's obvious from discussions and corporate pitches at the Game Developers Conference in San Jose, where much of the attention this week has been focused on the financial and technological challenges posed by online gaming.

"I think what you're seeing is people trying to figure out what business models make sense for online gaming," said conference director Alan Yu. "Especially when you talk about connected consoles, it's a whole new business for them to go online."

Much of the attention has been focused on multiplayer games -- titles such as "EverQuest" and "Ultima Online" that offer huge virtual worlds for players to explore. Such games account for the few financial success stories to emerge so far from online gaming, and game publishers hope to push the concept to a much broader audience with upcoming titles based on franchises such as "Star Wars" and "The Sims".

But publishers who enter the online business need to be prepared to spend exponentially greater amounts of time and effort to develop successful online titles, said Eric Todd, development director for "The Sims Online," publisher Electronic Arts' upcoming online version of the smash PC game.

Traditional games can be considered a success if they offer a dozen or so hours of entertainment, but online titles have to keep customers engaged and satisfied for 40 hours a week over many months, posing a much greater quality challenge, Todd said.

"The player has to feel safe making an ongoing investment of time and emotion," he said.

And online publishers have to keep on delivering -- if service or support fall off, subscription-paying customers will leave in droves.

"With single-player games, you're selling a product," said Todd. "A massively multiplayer game is really a service that starts with the sale of a product."

Traditional publishers also may not realise how important it is to hook online customers early. Well-managed online forums that allow potential players to discuss an upcoming game create word-of-mouth publicity that can make or break a title well before a product actually ships, said Ralph Koster and Rich Vogel, lead developers for "Ultima Online" who are now working on "Star Wars Galaxies," an upcoming online game based on the George Lucas universe.

"The earlier you create a community, the sooner you lock in a user base," said Koster. "You want them to feel like the game belongs to them."

Online gaming also poses untold technological challenges, as evidenced by the myriad companies at the conference pitching back-end services and products for running online games.

Cybernet sells software and consulting services for game publishers to set up efficient online gaming networks that utilise distributed computing techniques to efficiently allocate network resources. Vice President Charles Cohen said that, especially for companies primarily involved in publishing console games, there's increasing recognition that online infrastructure requires outside expertise.

"Especially for the console developers, their distinct competency is making good content," he said. "All the back-end technology -- why in the heck would you try to do that from scratch?"


ZDNet UK's Developer News Section delivers the latest headlines together with the best UK jobs, right to your browser.

What's going on in games? For all the latest see GameSpot UK.

Have your say on all developer topics. From j2ee, to C++, from Visual Basic to Javascript plus much more. Share your experience with others on the Developers Forum.

Let the editors know what you think in the Mailroom.

  • Email
  • Trackback
  • Clip Link
  • Print friendly Print with Dell

Did you find this article useful?
34 out of 56 people found this useful


Full Talkback thread

0 comments

Company/Topic Alerts

Create a new alert from the list below:










Related Jobs

Business Systems Analyst - 45k London , Gaming

World's leading gaming companys is seeking an experienced Business Systems Analyst who should have successfully been in a Business or Systems Analyst ...

Field Application Engineer. 30,000 - 40,000 London GAMING Soho

Major Gaming and Entertainment Company based in London are looking to recruit a Field Application Engineer. Field Application Engineer Needed. ASAP. ...

Online Services Manager, Up to 65,000, London. Gaming Industry.

International gaming company seek Online Services Manager. You must have an understanding of gaming either as an enthusiast or from working in the ...

Discussions

harpless harpless

SAP goes big business

Friday 25 July 2008, 6:17 PM

1 comment
pjc158 pjc158

Will Drizzle rain on Sun's MySql

Friday 25 July 2008, 5:30 PM

1 comment

Featured Talkback

The fact is: Software developers today are really designers and not coders. The reason that business anlaysts exist today to model solutions is because they understand the value of designing software before writing it. All too often developers create code that has little value because they do not understand that business classes interact with other classes within the confines of a working model or pattern.

By: 1000165269

Read full story:
Making sense of agile modelling